![Adobe premiere plugins effects](https://kumkoniak.com/32.jpg)
You can publish plug-ins for Final Cut Pro X, Premiere Pro on Mac, After Effects on Mac and Motion. The biggest problem I see with Apple, FxFactory and VFX Market is that they're Mac exclusive.
![adobe premiere plugins effects adobe premiere plugins effects](https://cdn.educba.com/academy/wp-content/uploads/2019/08/Adobe-After-Effects-Plugins.jpg)
These guys all seem to also take 30% of the sales, but they're likely to reach a lot of potential customers.
![adobe premiere plugins effects adobe premiere plugins effects](https://ma-hub.imgix.net/wp-images/2019/01/28204255/premiere-pro-effects-free.jpg)
That's where this question came from, actually. I've used plug-ins from them for a while, but never tried to sell a plug-in through them. Third, you can go through a store like FxFactory or CoreMelt's VFX Market. Apple takes 30% of the sales, but it's a known entity. I don't know what it would take to get Apple to feature a plug-in sold this way, but it would be great if you can pull it off. I haven't seen this done too often, but it seems to work. Second, you can publish it as part of an app on the Mac App Store. This takes a lot of marketing and web site development effort, but beyond credit card processing fees and such, you get to keep all the revenue. That works if, somehow, you have enough web traffic or can quickly get enough visitors through Twitter, Facebook or whatever to at least view your site and continue on to buying your plugin. So far I've been able to find three major paths for selling a plug-in, at least on the Mac.įirst, you can always set up your own store through something like SquareSpace or Wix.
![Adobe premiere plugins effects](https://kumkoniak.com/32.jpg)