![Pocket planes level](https://kumkoniak.com/12.jpg)
Maybe you could even implement a marketplace, where players can put their parts for sale in a public catalogue.Īn improved map: What I mean by that is that the map must be able to behave like a globe, allowing me to fly through the Pacific Ocean from America to Asia, for example. An in-game trading system would definitely make trading a lot easier.
![pocket planes level pocket planes level](https://mezha.media/wp-content/uploads/2022/06/Aspide_01-440x310.jpg)
Here are some (Almost definitely far-fetched) ideas:Ī proper trading system: What we’ve adopted in r/pocketplanes for trading feels improvised (and even wasteful, as we have to shell out our bux for trading). The issue with this is the limiting factor of compatibility, that will restrict the design so it works for every screen size, aspect ratio and even shape (for those phones which have a non-rectangular skin, such as the iPhone X). Therefore, I think that an alternative game would be a definitely interesting idea.įirstly, I was leaning towards the idea of a web-based game, as it allows compatibility for a greater range of devices, independent of operating system and form factor. It’s visible that the game still has a lot to expand, but being by the bottom of Nimblebit’s update priority list, I feel like there won't be many changes once it starts working on the game. I feel it’s kind of a shame that Nimblebit hasn't done any updates in two years, which just resulted in a lot of players becoming bored of the same gameplay and quitting the game (myself included). It seems that Nimblebit has not been focusing on Pocket Planes, given that it’s one of their least played games. Good Morning/Afternoon/Evening! Here are my opinions on this concept: I only have experience with Tiny Tower, but in that game there's always new floors you can unlock. I guess that at a certain point there's nothing new to unlock so there's less motivation to play. It was mentioned before that Pocket Planes seems to have a lower player count than Nimblebit's other games. The market price difference between buying parts and a full plane is too severe and needs to be adjustedīuying planes shouldn't require an empty plane slot
![pocket planes level pocket planes level](https://assets.atlasobscura.com/media/W1siZiIsInVwbG9hZHMvYXNzZXRzLzNjMmJmMjdhODdhMzk2ODA0N18xNTYyODMxMjc5OF9lNjA2NDYzZDY5X2suanBnIl0sWyJwIiwiY29udmVydCIsIiJdLFsicCIsImNvbnZlcnQiLCItcXVhbGl0eSA4MSAtYXV0by1vcmllbnQiXSxbInAiLCJ0aHVtYiIsIjEyODB4PiJdXQ/15628312798_e606463d69_k.jpg)
I don't think gifting parts should cost bux Tapping on a city should show a list of planes currently waiting there The ability to calculate the distance between cities to see if a plane can reachĪ way to trade in a large amount of bux fasterĬhange text to differentiate from 0s and Os I'm not really good with ideas, but I'll start with some QoL changes for Pocket Planes and edit with more ideas if I get themĭedicated unload all button at the top of the jobs listįilter and sort jobs list, parts list, hangar, planes list, market
![Pocket planes level](https://kumkoniak.com/12.jpg)